HPUX xpilot[6]






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



 NAME
      xpilot - XPilot/UX  Multiplayer gravity war game client



 SYNOPSIS
      xpilot [-help] [-version] [-name nickname] [-team team-number] [-join]
      [-list] [-shutdown [message]] [-display string] [-port port-number]
      [configuration-options] [server-host ...]



 OVERVIEW
      XPilot is a multiplayer game which looks a bit like Thrust for the
      Commodore 64.  Thrust has some similarities with Atari's coin-up games
      Gravitar and Asteriods (not a misspelling) - they were the originals.
      Several clones have appeared for various computers, among others
      Gravity Force for the Commodore Amiga.

      The main objective of the game varies as you can choose different game
      modes, although the only modes supported as of today are combat
      (optionally with teams and/or limited lives) and race.  The former
      mode focuses more strongly on shooting each other down, while the
      latter is more a piloting test than anything else.

      To start playing, you need to connect to a server by using a client
      program called xpilot.  If there are no servers running, you will have
      to start one of your own (see man-page xpilots(6)).



    Options
      -help          Prints some help, including commandline options.

      -version       Prints the current version.

      -name player-name
                     Lets you use an alternative name during the play (may
                     be handy :).  If this option isn't specified, and you
                     haven't set the X resource name, you will be known by
                     your login name.

      -team team-number
                     Joins team number team-number.  See below for notes
                     about team play.  When the server is not configured for
                     team mode, this option has no effect.

      -help          Prints a small usage message.

      -version       Prints version information.




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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



      -join          Automatically joins the first server you get response
                     from.

      -list          Queries status information from all servers found.

      -shutdown [message]
                     Sends a shutdown to the server, the message part is
                     optional.

      -name nick     Specifies your nick name.

      -team number   Specifies your wanted team number.

      -display display-string
                     Specifies which X server to contact.

      -port number   Specifies the port number to use when contacting a
                     server.

      configuration-options
                     All the X resource values can be configured seperately
                     from the command line.  For example to change the ecm
                     key to just `z' use; -keyEcm z

      server-host    Tries to connect to server at host server-host.  The
                     default is to send a broadcast query on your attached
                     network.


 PROMPT COMMANDS
      When you startup xpilot without the -join option, you will get a
      prompt asking you for directions.  You may type h or ? to list the
      available commands.  These are quite obvious and deal with
      communication to the current server only.  You may enter the game by
      pressing CR (Return/Enter).

      If you are the owner of the server you will have a few extra options.
      See xpilots(6).



 THE GRAPHICAL USER INTERFACE
      When you enter a game you will hopefully be presented a window.  This
      window is divided into three major areas:

           Radar       (Top left) This area shows the map the server you are
                       playing on is using as well as the position of your
                       fellow players (if they aren't cloaked).  In race
                       mode the radar also outputs the position of the
                       control posts.  Players are shown as small rectangles
                       The player you are currently locked onto is shown as



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                       a flashing rectangle.

                       The server can optionally display missiles, mines
                       and/or bombs (moving mines) on this radar, and will
                       display them using different symbols; missiles are
                       quick flashing small dots, mines and bombs slow
                       flashing small dots.  If nuclear mines or missiles
                       are launched the radar can detect the high energy
                       radation emiited and will show these types of weapons
                       on the radar as alternating small and large
                       rectangles.  The radar always has a limited range for
                       these objects, due to their small size.  The maximum
                       range depends on how much fuel you are carrying.


           Rating list (Bottom left) This area shows the list of players
                       (sorted with respect to their rating, or `score')
                       currently logged on the server.  The player with the
                       highest <rating>/<num of times died> ratio - that is,
                       the most `deadly' player - is underlined with a
                       stipled line.

                       First on each line, you might find a letter which
                       gives you some information about the status of the
                       player: R means the player is a robot, T means the
                       player is not a player but a detached tank, D means
                       player is dead (only possible in limited lives mode),
                       P means the player is paused and W means the player
                       is waiting to join the game after login (in limited
                       lives mode).

                       Depending on the current game mode, you will also
                       find information about which teams each player belong
                       to and how many lives each player has left.


           Game area   (Right) This is where the action is.  Most notably
                       you will see your fighter in the middle of the
                       screen, hopefully you won't see any shots or
                       explosions yet!

                       You may also see some strange blue drawings
                       surrounding your fighter - this is the HUD (Head Up
                       Display) which greatly simplifies and compresses the
                       information you need to know.  Currently, the HUD
                       displays the following information:

                Bonus items You may notice some symbols and numbers on the
                            left side of the HUD, these indicate which, and
                            what quantity, of extra equipment you have.
                            This list can be turned off using the `o' key,



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                            then only items which you gain or loose will be
                            briefly shown on the HUD.  Pressing `o' again
                            will constantly show owned items.

                Fuel        A fuel meter will appear on the right side of
                            the HUD when you are getting low on fuel, it
                            will start flashing when your fuel level gets
                            dangerously low.  The fuel is numerically
                            displayed on the bottom right corner of the HUD.

                Lock        The name of the player you have currently locked
                            on is shown on the top of the HUD.  The distance
                            and bearing to that same player is visualized by
                            a dot where placement of the dot gives the
                            direction, and the size of the dot gives the
                            distance.  The dot will be filled if the player
                            is not on the same team as you.  The distance to
                            the player also numerically displayed on the top
                            right corner of the HUD, it is measured in
                            `blocks'.

                Velocity    (Optional) The position of the HUD changes with
                            the current velocity.  The distance from the
                            center of your screen is proportional to your
                            velocity.  Moving to the top moves the HUD to
                            the bottom.

                            In addition to the moving HUD, you can display a
                            line from the center of the HUD to the center of
                            your ship.

                            Both indicators can be combined or used
                            exclusivly (see discussion about Xresources
                            below).

                Score messages
                            Relevant score information is shown below the
                            HUD, as well as on the game field.

                Time left   The amount of time the game will last if the the
                            server was started with a time limit.  This is
                            displayed in the upper left corner of your HUD.

           Between the radar and the Rating list there are three push
           buttons:

                Quit        Exits the game and the program.

                About       Pressing the About button will popup a three
                            page help window.  It explains in short the
                            functionality of all the items you may encounter



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                            together with a graphical depiction of them.

                Menu        The Menu button pops up a pull down menu with
                            the following buttons:

                     Keys        Will popup the Keys window, which contains
                                 a list of all the X keysyms that have one
                                 or more xpilot actions bound to them.

                     Config      Changes the Rating list into a window with
                                 a list of most of the options.  The options
                                 can be changed interactively.  Pushing the
                                 Save configuration button will save the
                                 options and the key bindings to the
                                 .xpilotrc file in your home directory.

                     Score       Displays the players and their scores in
                                 the Rating list window.

                     Player      Lists the players with their login name and
                                 their host address in the Rating list
                                 window.



 GAME CONCEPTS
      The game objective varies as the server (xpilots(6)) is very
      configurable.  However, below you will find short descriptions of some
      of the main concepts of the game.



    Gravity
      All objects in the game are affected by gravity - that is, they will
      accelerate in the direction the gravity is strongest.  The strength
      and direction of the gravity is user configurable (see xpilots(6)),
      and can even be set to 0.

      Some objects affect the gravity in a limited area, these are called
      gravs and they exist in miscellaneous types (attractive, repulsive,
      clockwise, anti-clockwise).  Gravs are shown as red circles with some
      symbol inside which is different for each type of grav.  (For more
      information on how the affect the gravity, see xpilots(6).)


    Wormholes
      Wormholes are shown as red rotating circles.  They will `teleport' you
      to another place in the world.  Generally, when you go through a
      wormhole, you'll come out at the nearest wormhole in the direction you
      were travelling.  Some wormholes are enter-only and some are exit-
      only.  The exit-only ones are invisible.  Passing through a wormhole



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



      will make you visible for a while if you were cloaked.



    Fuel
      You will also have to worry about your fuel level as most equipment
      use fuel/energy and some even work better the more fuel you have.

      You may gain fuel by picking up special `fuel cans' (see bonus items
      section) or refueling at a refuel station.  Refuel stations may be
      found in blocks in the world, they differ from standard background
      blocks in that they have a red/black F in them, and they are partly or
      completely filled with red.  The amount of red determines how much
      fuel the station has at available for you.  To refuel, you must hit
      the keyRefuel key (see controls section).

      Fuel takes up mass and will also determine how big the explosion will
      be when (sorry, `if' :) you meet your destiny.



    Combat
      There are two different and mutually exclusive modes which have
      greatly different objectives: combat mode and race mode.  The most
      extensive is the combat mode, which also happens to be the default.

      Here your main objective is to get as high a rating as possible by
      `blasting away' on enemy fighters (human or robot controlled) and
      cannons.  All will naturally fire back at you, so you will also need
      some nifty piloting skills and/or some heavy equipment to really enjoy
      living.  Extra weapons are explained in the bonus items section.



    Race
      In race mode, your objective is to fly as fast as you can through a
      specified route.  This is done by passing checkpoints in a specified
      order.  The finish is reached after three laps.

      The next checkpoint is always visible on the radar.



    Team play
      Team play is useful in combination with combat mode.  It is different
      from straight combat mode in that players on your own team are not
      considered enemies.  There are some additional objectives too.

      You can gain points if the map you are using have targets or
      treasures.  The main difference is that you get points by blowing up
      an enemy's target using shots or mines.  A shot will only damage a



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



      target and if the target is completely damaged then the next shot will
      blow it up.  A mine will immediately destroy a target.  Two missile
      hits will also destroy a target.

      Enemy treasures have to be stolen from the enemies and dropped on your
      own treasure.  You pick up a treasure by using keyConnector when
      flying nearby the enemies treasure.  This will attach the treasure to
      your ship with a strong rubber band. Now you have to move your ship
      away from the treasure while holding the keyConnector down. When you
      reach a certain distance the rubber band will be drawn in a sollied
      line. This means that the treasure is attached to your ship.  It is
      possible (in emergency situations :) to detach the enemy treasure by
      pressing keyDropBall, but this will of course not gain you or your
      team any points.

      Certain maps may configure targets as passable by team members, in
      which case they can act as wall shields for team bases.


    Shields
      You may or may not have shields at your disposal, depending on the
      server options specified.  If you have, they are activacted with the
      keyShield key (see controls section).  Generally collisions with other
      objects (except for debris and sparks) are lethal, but when you are
      hit by something with your shields up then it will only cost you some
      fuel/energy.  If you didn't have enough fuel then the collision will
      be lethal again.  Having your shields up costs fuel.



    Bonus items
      During the game you might encounter blue triangles with red symbols on
      - these are special bonus items which will make your life easier.  As
      of today, these items include:


           Fuel can    More fuel/energy.

           Cloaking device
                       Makes you invisible for other players, both on radar
                       and on the screen.  However, when you are hit by a
                       shot or missile or bounce with another player then
                       you will be temporarily visible again.

           Sensors     Enables you to see cloakers to a limited extent.
                       Having more sensors improves this.

           Rear cannon Extra rear cannon.

           Front cannons
                       2 extra front cannons.



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



           Afterburner Your main engine becomes more powerful and uses your
                       fuel more efficiently.

           Rockets     Pack of rockets.  These may be used as smart
                       missiles, heat seaking missiles, or just plain dumb
                       torpedos.  Usually these explode on impact with a
                       small debris explosion.  However, if enabled, nuclear
                       and/or cluster variants of each may be possible.  See
                       the description of keyToggleNuclear, keyToggleCluster
                       and keyToggleModifier.

           Mine        Pack of mines.  Can be dropped as either moving mine
                       (bombing) or stationary mine (mining).  Usually these
                       will explode when someone else comes within a few
                       blocks, causing a large debris explosion.  However,
                       if enabled, nuclear and/or cluster variants of each
                       may be possible.  Mines have a little intelligence
                       and will not explode for the player (or team members)
                       who dropped them.  However, the targetting of mines
                       can be effected by ECMs (unless the server option
                       ecmsReprogramMines is false).  If you get close
                       enough to a mine, you will be able to sense who the
                       mine is currently programmed by.  Mines dropped by
                       different players have a different external
                       appearance -- mines dropped by you or your team show
                       up hollow.  Reprogramming does not change the
                       appearance of a mine, so be careful because a hollow
                       mine may not be safe.  See the description of
                       keyToggleNuclear, keyToggleCluster, and
                       keyToggleModifier.

           Tank        Additional fuel tank (perhaps with some spare fuel).
                       As you pick up more tanks, your weight increases and
                       you'll have to compensate by picking up afterburners.
                       You can change which tank is the `active tank', that
                       is the one that fuel is drained from (if this tank is
                       empty, fuel is drained from all tanks).  Refueling is
                       quicker with more tanks.

                       To ease filling several tanks in parallel, all the
                       tanks drain into their left neighbours (0<-1<-...<-
                       8); except your active tank, which is watertight (it
                       seems a bit complicated at first, but trust me,
                       you'll get it eventually :-).  Tanks don't drain if
                       they reach a certain minimum level (unless of course,
                       you use it as the active tank).

                       When you detach a tank it is the active one that is
                       detached, unless the active tank happens to be your
                       main tank, in which the tank with the highest number
                       is used.  The detached tank will have the shape of a



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                       ship and will carry your name, it will immediately
                       start thrusting (as long as fuel permits) and will
                       fool all heat-seekers to follow it.

           ECM         Electronic Counter Measures.  ECM allows you to
                       confuse and re-target smart missiles within a certain
                       range of your ship.  When missiles are zapped by ECM,
                       they will become confused for a while and then have a
                       high probability of going after the player who you
                       were locked onto when you used the ECM.  The ECM will
                       also cause within a certain range to either explode
                       or be more likely be temporarily be blinded such that
                       they do not explode if you go near them.  The closest
                       mine within ECM range may be reprogrammed to be safe
                       for you and your team members. If another ship is
                       within range of the ECM, all it's sensors will freeze
                       for a while and if the ship was cloaked, it will
                       become visible for a while.  The ECM is activated by
                       pressing the keyECM key.

           Transporter Enables you to steal equipment and energy/fuel from
                       the closest fighter, provided it is within the
                       transporters range.  You activate the transporter by
                       pressing the keyTransporter key.

           Laser       Gives you a laser weapon with limited range.  Having
                       more of these increases the range.

           Emergency Thrust
                       Gives you a limited amount of super thrusters,
                       equivalent to a full complement of afterburners.
                       With a light ship this is equivalent to hitting
                       hyperspace or warp factor 9.99.  Useful for stopping
                       quickly or running away fast from a deadly encounter.
                       The extra thrust capability is toggled on and off by
                       a seperate key and can thus be saved, the amount of
                       time remaining is shown by a status bar below the
                       HUD.

           Autopilot   Gives you a hover capability.  When engaged an
                       `Autopilot' light will flash above the HUD.  When
                       engaged the autopilot computer will bring the ship to
                       a hover by the quickest (perhaps not safest) method
                       possible.  It will then leave you in a hover, unless
                       in a strong gravity field where your engines cannot
                       cope.  Useful for hovering next to a refuel depot.

           Tractor Beam
                       Not to be confused with a transporter, this enables
                       you to push or pull the ship you are currently locked
                       onto.  The force is mutual, and thus if your ship is



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                       lighter than your target you will move more towards
                       him than him towards you.  Best used with heavy ships
                       to pull then push annoying players into walls.


 CONTROLS
      The game understands quite some keys, but not all of them are equally
      important.  The following keys are more or less sorted by importance.
      The name of the keys are also the Xresources you use to redefine them,
      and the words inside the curly braces {} are their default bindings.
      See Xresources section below.

        Primary keys
            The primary keys are:

             keyTurnLeft {a}
                         Turn left (anti-clockwise).

             keyTurnRight {s}
                         Turn right (clockwise).

             keyThrust {right shift or left shift}
                         Thrust me.

             keyFireShot {return or linefeed}
                         Fire normal shot.

             keyShield {space or right meta}
                         Raise shield.  Must be held down for continuous
                         use.

             keyRefuel {f or ctrl or caps
                         Try to connect to nearest fuel station.  Must be
                         held down during refueling.

        Secondary keys
            The following commands are not always available, some require
            bonus items to have any functionality at all.

             keySelfDestruct {q}
                         Self destruct.  At last we managed to include a
                         timer, got rid of all those nasty I'd-rather-die-
                         by-my-own-hands-than-let-you-kill-me-and-get-all-
                         the-points pilots.

             keyIdMode {i}
                         Toggle the ID mode.  Instead of the score list it
                         will display the list of players with their real
                         names and computer addresses.





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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



             keyCloak {BackSpace or Delete}
                         Enable/disable cloaking device if available.  You
                         will be invisible on both radar and on screen, but
                         beware - the device is not foolproof, it is not
                         cheap on your fuel and the only thing becoming
                         invisible is your ship, i.e. the exhaust-flames
                         will still be visible.

             keySwapSettings {Esc}
                         Toggle between two different settings.  You'll
                         probably want more power and a larger turn rate in
                         combat than when you're doing some critical
                         maneuvering.

             keyDropMine {Tab}
                         Drop a proximity mine.  The mine will detonate
                         after a certain amount of time (quite large
                         actually) or when a foe comes too near.

             keyDetachMine {]}
                         Drop a moving mine - that is, a bomb.

             keyEcm {[}  Fire an ECM pulse.

             keyChangeHome {Home or h}
                         Change home base.  You will need to be landed on
                         the base of your choice.  (The Home key is located
                         just right of the Return key on most HP-keyboards.)
                         These keys are convenient for HP keyboards, also
                         somewhat adapted to SUN keyboards.

             keyTankNext {w}
                         If you have additional tanks, the current tank will
                         be the next tank.

             keyTankPrev {e}
                         If you have additional tanks, the current tank will
                         be the previous tank.

             keyTankDetach {r}
                         Detach the current tank (or the last additional
                         tank).  Heat-seeking missiles will hopefully follow
                         this tank.

             keyPause {p}
                         Park or paused hover mode - you can only park while
                         you're landed on your own home base, and when you
                         park, you cannot rejoin the game until the P has
                         stopped blinking (to prevent users from using this
                         option to run away from a battle).  If you are not
                         near your base and you are travelling very slowly



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                         the ship will be brought to a standstill on
                         autopilot and cannot be unpaused until the
                         `Autopilot' light stops blinking.

             keyFireMissile {backslash}
                         Fire smart missile if available.  The missile will
                         home onto the player that you have currently locked
                         on.  You must have a clear lock on a player for
                         this to work.  Requires lock.

             keyFireHeat {;}
                         Fire a thrust controlled missile. Works like a
                         smart missle, but is faster and ECM isn't able to
                         confuse it. Needs the thrust for navigating.

             keyFireTorpedo {'}
                         Fire a missile without flight control. It runs very
                         fast in shot direction.

             keyFireLaser {/}
                         Fires a laser weapon in the direction you are
                         pointing.  Lasers have limited range and use a lot
                         of fuel, but they are instantaneous and therefore
                         much more deadly than normal shots.  The precise
                         electronics of lasers can be irretrivially damaged
                         by the high energy interference generated by enemy
                         ECMs.


             keyToggleNuclear {n}
                         Pressing this key will toggle through the following
                         indicators on your HUD (bottom left), only if
                         nuclear weapons are allowed;

                         N   All missiles or mines launched from now are
                             limited nuclear weapons.

                         FN  All missiles or mines launched from now are
                             full (or fusion) nuclear weapons.

                             Pressing the key again clears the nuclear
                             weapons mode.

                   You must have eight or more missiles, or four or more
                   mines to launch a nuclear missile or mine, and perhaps
                   enough fuel as well.  If you do not a message will be
                   displayed at the bottom of the game area explaining why
                   and the weapon will not be fired.

                   Firing a full (or fusion) nuclear weapon completely
                   depletes your stock of that weapon, limited nuclear



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                   weapons will deplete your stock by eight missiles or four
                   mines.

                   A nuclear missile or mine fired will have a mass and
                   explosive power equal and usually greater than the total
                   number that were used.  Nuclear torpedos are very fast,
                   and all nuclear weapons explode violently (this may
                   freeze the server momentarily).  After firing a one off
                   nuclear weapon, the `n' indicator is cleared.

       keyToggleCluster {c}
                   Pressing this key will toggle through the following
                   indicators on your HUD (bottom left), only if cluster
                   weapons are allowed;

                   C   All missiles or mines launched are cluster weapons.

                   Cluster weapons explode differently from normal weapons.
                   The explode with a slower moving shower of killing shots
                   and not debris, which may kill or deplete shields just
                   like a normal shot fired by your self.   Thus, since
                   cluster debris is deadly to yourself, you should be
                   careful when firing such a weapon.  After firing a one
                   off cluster weapon, the `c' indicator is cleared.

                   A cluster weapon will also use an almost equivalent
                   amount of fuel as if you had fired the shots using your
                   cannon, and thus large cluster explosions will use large
                   amounts of fuel.  If you do not have enough fuel a
                   message saying so will be displayed at the bottom of the
                   game area and the weapon will not be launched.

       keyToggleVelocity {v}
                   Pressing this key will toggle through V1 through V3 and
                   to no modifier in turn.  It affects the speed of nuclear
                   and/or cluster explosions, higher modifier numbers
                   produce lower explosion velocities, and thus for the most
                   effective nuclear cluster explosion a V2 or V3 modifier
                   should be used.

       keyToggleMini {x}
                   Pressing this key will toggle through X2 through X4 and
                   then no modifier in turn.  The number shows how many
                   miniture mines, missiles or lasers ill be fired for every
                   key press.  The sum total damage and cost of using
                   miniture weapon is equivalent to a normal weapon of that
                   type.

       keyToggleSpread {z}
                   Pressing this key will toggle through Z1 through Z3 and
                   then no modifier.  The higher the number the closer the



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 XPILOT(6)                                                         XPILOT(6)

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                   spread of fire for minature weapons, it also affects the
                   spread of wide and rear shots, successively narrowing the
                   stream of bullets such that V3 is a single beam of shots.

       keyTogglePower {b}
                   Pressing this key will toggle through B1 through B3 and
                   then no modifier.  The higher the number the less
                   powerful a laser or tractor beam is used, mainly for
                   conserving energy or fine adjustment in pulling somebody
                   around.  The power setting also affects the engine to
                   warhead ratio in missiles, a higher setting will cause
                   each missile to have more powerful engines, and thus be
                   much quicker and more maneaverable, but at the cost of a
                   drastically reduced damage capability.  However when
                   coupled with other modifiers this can cause severe
                   psychological advantages, consider the effect of trying
                   to outrun four minuture full cluster powered up nuclear
                   smart missiles.

      keyClearModifiers {k}
                  Clears all current modifiers in effect.

      keyLoadModifiers1 {1}
                  Loads the modifiers stored in bank 1, as set by the
                  modifierBank1 resource.

                keyLoadModifiers2 {2}
                            Loads the modifiers stored in bank 2, as set by
                            the modifierBank2 resource.

                     keyLoadModifiers3 {3}
                                 Loads the modifiers stored in bank 3, as
                                 set by the modifierBank3 resource.

                keyLoadModifiers4 {4}
                            Loads the modifiers stored in bank 4, as set by
                            the modifierBank4 resource.

           keyToggleAutoPilot {h Meta Alt}
                       This toggles the autopilot feature.  You need atleast
                       one Autopilot item before this will work.

           keyToggleEmergencyThrust {j Meta Alt}
                       This toggles the emergency thrust item.  You need
                       atleast one Emergency thrust item, on first turning
                       this on the item is used up and ten seconds or so of
                       emergency thrust is placed at your disposal.  The
                       time is only used up as you thrust, and hitting this
                       key will return you back to normal thrust while
                       conserving the remaining boosted thrust.  If you
                       posses both Autopilot and Emergency Thrust items,



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                       pressing the Meta or Alt keys will give the
                       equivalent of emergency brakes.

           keyToggleShields {g}
                       This toggles shields on, another press will turn them
                       off.  Useful for when you wish to always have shields
                       up while performing other duties.

           keyTractorBeam {Control_L comma}
                       This will engage any tractor beam items on the player
                       who you hold a lock on, it causes a mutual attractive
                       force between you and them, causing both players to
                       move towards each other.

           keyPressorBeam {Control_R .}
                       This will engage any tractor beam items on the player
                       who you hold a lock on, it causes a mutual repulsive
                       force between you and them, causing both players to
                       move away from each other.

           keyTalk {m} Pressing this key will toggle between the talk window
                       being shown below the HUD.  If your mouse pointer is
                       outside the window you will still have full control
                       of your ship and pressing the talk key will disappear
                       (the current message will not be lost).  If you
                       position your mouse pointer within the window you can
                       type a message using the keyboard, however you ship
                       will no longer respond to key presses.  The following
                       special keys are available;

                       Return Linefeed
                           This finishes and sends the message.  The talk
                           window is also removed from the screen and the
                           message text cleared.

                       Backspace Del
                           These keys delete the last character.

                       Ctrl-W
                           This deletes the last word.

                       Ctrl-U
                           This deletes the entire line of text.

                       Esc This removes the talk window without clearing the
                           text.  This is useful if you are typing a message
                           and something important in the game happens that
                           requires you to control your ship.

                       Messages will usually be sent to every player logged
                       in, including yourself.  Messages received will



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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                       always appear in the bottom of the Game area, and
                       will look like;

                       <<Viper shouts>> Hello world.

                       However you can send messages to individual players
                       or teams by starting the message with the player's
                       name (or enough character from the beginning of their
                       name to make it unique) or team number followed by a
                       colon, and then the message.  Just placing a colon at
                       the start of the message will send it to everyone.
                       For example;

                       vip: Hello

                       will send a message to only one player who's name
                       begins the letters vip (the case does not matter).

           keyToggleCompass {l}
                       Turns of the HUD compass display.

           keyLockClose {Select Down}
                       Will lock onto the closest player if he/she is within
                       range.

                keyLockNextClose {up}
                            Will lock onto the next closest player after the
                            currently locked player.

                keyLockNext {Next Right}
                            Will, if possible, lock onto the next player in
                            the game.

                keyLockPrev {Prior Left}
                            Will, if possible, lock onto the previous player
                            in the game.

                keyConnector {Control_L}
                            Use connector (for the moment, all this is used
                            for is picking up treasures/balls).

                keyDropBall {d}
                            Drop the ball if you are carrying it.

                keyIdMode {i}
                            Toggle ship ID mode between nick name and real
                            name.

                These keys let you adjust the control sensitivity:





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 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                keyIncreasePower {KP_Multiply}
                            Increase engine power.

                keyDecreasePower {KP_Divide}
                            Decrease engine power.

                keyIncreaseTurnspeed {KP_Add}
                            Increase turn speed.

                keyDecreaseTurnspeed {KP_Subtract}
                            Decrease turn speed.

                keyToggleOwnedItmes {o}
                            Causes all owned bonus items to be shown either
                            constantly or for a brief period after they
                            change in amount on the HUD.

                keyToggleMessages {0}
                            Causes messages to be shown or not shown.


 X RESOURCES
      At startup xpilot will look for X resources in several places.  First
      it looks in the LIBDIR (as defined during compilation, mostly as
      something like /usr/local/games/xpilot/lib/) for the file named
      XPilot.  After that it looks for more resources in
      /usr/lib/X11/$LANG/app-defaults/XPilot, $XUSERFILESEARCHPATH/XPilot,
      $XAPPLRESDIR/$LANG/XPilot, $HOME/app-defaults/$LANG/XPilot, resources
      set using xrdb or else $HOME/.Xdefaults, host specific resources in
      the file pointed to by $XENVIRONMENT or else in $HOME/.Xdefaults-
      hostname and finally in $HOME/.xpilotrc.  If the LANG environment
      variable is undefined or if that file doesn't exist then it will look
      for the file as if LANG had been undefined.  Resources defined in
      files listed later will override resources in files listed earlier.
      All of these resources can be overridden by their corresponding
      command line arguments.

           gameFont    The font used on the HUD and for nearly all text part
                       of the game field.

           messageFont The font used for messages displayed in the bottom
                       left corner of the game field.

           scoreListFont
                       The font used on the score list.  Must be non-
                       proportional.

           buttonFont  The font used on all buttons.

           textFont    The font used in the help and about windows.




 GNU Public License 2.0 applies    - 17 -      XPilot Release 3.0: July 1993






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



           name        Nick name of your player.

           team        Preferred team number.

           power       Primary power setting of your engine.  Primary in
                       this context means that it is part of the default
                       setting, secondary means the other setting (two
                       different settings are available, pressing Esc will
                       switch between them).  You may change "sensitivity"
                       of your ship by adjusting these parameters.  Often
                       you would like one setting to be more "rough" than
                       the other - one setting for fine maneuvering and one
                       for racing. (Default 45.0)

           turnSpeed   Primary turnspeed setting of your ship. (Default
                       30.0)

           turnResistance
                       Primary turnresistance setting of your ship.  This
                       value determines how fast your ship will stop
                       rotating, i.e. the rotating speed of your ship is set
                       equal to itself multiplied by this value.  Obviously
                       the value has to lie between 0.0 (exclusive) and 1.0
                       (inclusive).  (Default 0.12)

           altPower    Secondary power setting of your engine. (Default
                       35.0)

           altTurnSpeed
                       Secondary turnspeed setting of your ship. (Default
                       25.0)

           altTurnResistance
                       Secondary turnresistance setting of your ship.
                       (Default 0.12)

           fuelNotify  The limit when the HUD fuel bar will become visible.
                       (Default 500.0)

           fuelWarning The limit when the HUD fuel bar will start flashing.
                       (Default 200.0)

           fuelCritical
                       The limit when the HUD fuel bar will flash faster.
                       (Default 100.0)

           showHUD     Should the HUD be on or off. (Default true)

           verticalHUDLine
                       Should the vertical lines in the HUD be drawn.
                       (Default false)



 GNU Public License 2.0 applies    - 18 -      XPilot Release 3.0: July 1993






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



           horizontalHUDLine
                       Should the horizontal lines in the HUD be drawn.
                       (Default true)

           speedFactHUD
                       Should the HUD me moved, to indicate the current
                       velocity. Negativ values will inverse the moving of
                       the HUD. (Default 0.0)

           speedFactPTR
                       Uses a red line to indicate the current velocity. On
                       edge of the line is the center of the ship. The other
                       end is moved in the same way, as the HUD, if
                       speedFactPTR is set.

           charsPerSecond
                       This determines the speed in which messages are
                       written, in characters per second.

           markingLights
                       Should the fighters have marking lights, just like
                       airplanes?

           clock       Display a small digital clock.

           toggleShield
                       Have the shield status be changed only by a key press
                       and ignore the key release.

           fuelMeter   Determines if the fuel meter should be visible. This
                       meter visualizes your fuel level in a different way
                       than fuelGauge does.

           fuelGauge   Determines if the fuel gauge should be visible. See
                       fuelMeter.

           turnSpeedMeter
                       Should the turnspeed meter be visible at all times.
                       (Default false)

           powerMeter  Should the power meter be visible at all times.
                       (Default false)

           backgroundPointDist
                       Specifies the block distance between points drawn in
                       the background, used in empty map regions.  8 is
                       default, 0 means no points.

           backgroundPointSize
                       Specifies the size of the background points.  The
                       default is 2, 0 means no points.



 GNU Public License 2.0 applies    - 19 -      XPilot Release 3.0: July 1993






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



           slidingRadar
                       If the game is in edgewrap mode (see xpilots(6)) then
                       the radar will keep your position on the radar in the
                       center and draw the rest of the radar around it.
                       This requires very good X performance and a pretty
                       fast workstation.  Default is off.

           outlineWorld
                       Draws only the outline of all the blue map
                       constructs.

           packetSizeMeter
                       Turns on a meter displaying the maximum packet size
                       of the last few seconds.

           packetLostMeter
                       Turns on a meter displaying the percentage of packets
                       lost in the last second due to network failure
                       (overload).

           packetDropMeter
                       Turns on a meter displaying the percentage of packets
                       dropped due to your display not being able to keep up
                       with the rate at which the server is generating frame
                       updates.  If possible lower the frame update rate of
                       the server with the -fps option.

           receiveWindowSize
                       Specifies how big the receive window should be.  See
                       NOTES below.

           sounds      Specifies the sound file.  (Only if sound is
                       enabled.)

           maxVolume   Specifies the volume to play sounds with, where 0
                       turns off sound.  (Only if sound is enabled.)

           audioServer Specifies the audio server to use.  (Only if sound is
                       enabled.)

           geometry    Specifies the geometry to use like: -geometry
                       1280x1024+0+0.

           visual      Specifies which visual to use.  You can see which
                       visuals your display supports by running: xpilot
                       -visual list.

           mono        Turns on mono display type.

           colorSwitch <true/false>
                       Tells xpilot to use a color switching display



 GNU Public License 2.0 applies    - 20 -      XPilot Release 3.0: July 1993






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



                       technique or not.  Default is true if your display
                       hardware has enough colors available.

           maxColors   Tells xpilot how many colors you want it to use.
                       Default is 8, with a maximum of 16.  If your display
                       seems slow then try: xpilot -maxColors 4.

           gameFont    The font used on the HUD and for nearly all text part
                       of the game field.

           messageFont The font used for messages displayed in the bottom
                       left corner of the game field.

           scoreListFont
                       The font used on the score list.  Must be non-
                       proportional.

           buttonFont  The font used on all buttons.

           textFont    The font used in the help and about windows.

           black       Specifies the color to use for black.  Default is
                       #000000 which is equivalent to specifying Black.

           white       Specifies the color to use for white.  Default is
                       #FFFFFF which is equivalent to specifying White.

           blue        Specifies the color to use for blue.

           red         Specifies the color to use for red.  color0 Specifies
                       the color to use for color 0.  You can specify colors
                       up to color15 this way.  Black, white, blue and red
                       are equivalent to color0, color1, color2 and color3
                       respectively.



 INVOCATION EXAMPLES
      The simplest invocation of the hand-shake program is to just type:

           xpilot

      This will force the program to search after a server on all the
      machines on your attached network.

      Say you know where the server is, and you don't want to be prompted
      (handy in scripts etc.), you may type for example:

           xpilot -join lglab08

           where lglab08 is the name of the host running the server.



 GNU Public License 2.0 applies    - 21 -      XPilot Release 3.0: July 1993






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



      In the examples above your name would be your login name.  Let's say
      you want to be really cool and your login name is gudmari, well -
      you're in loads of trouble if you don't know about the -name option;

           xpilot -name FireEater

      will fix the problem for you.



 NOTES
      For credit list, see the provided CREDITS file.


      If the client crashes, you will be without autorepeat on your
      keyboard.  To re-enable autorepeat, issue this command:

           xset r

      Please also note that xpilot can be addictive, and strenous for both
      you and your keyboard.  We take no responsibility. :)


      There is a meta server running on xpilot.cs.uit.no, port 4400, into
      which all servers registers.  This way you can easily check if there
      are any servers running nearby.  To use it, try:

           telnet xpilot.cs.uit.no 4400 help list

      Or:

           telnet xpilot.cs.uit.no 4401

      If you experience any problems with `jerkiness', you should try to
      adjust the receiveWindowSize Xresource.  The problem may be that your
      X server can't display as fast as the XPilot server is generating new
      frame updates.  So another option is setting the number of frames for
      the server to a lower number or get a faster X display system :)

      The receiveWindowSize resource allows you to tune the buffering of
      frame updates a little.  When set to one then there is no buffering
      and xpilot will just read the next frame and display it.  When the
      display is slower than the XPilot server this may give all sorts of
      problems like lagging behind and lack of keyboard control.

      When you set receiveWindowSize to two then xpilot will always try to
      read a second frame from the network and if this succeeds it will
      discard the oldest frame.  A better number for receiveWindowSize is
      three which will discard the oldest frame out of three and therefore
      be less subject to small changes in network delivery times.  If your
      display is fast enough and can keep up with rate at which the server



 GNU Public License 2.0 applies    - 22 -      XPilot Release 3.0: July 1993






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



      is generating frames then specifying a value bigger than one will not
      result in dropping frames, but rather will it be a buffer for small
      changes in network performance and computer load.  The maximum value
      of receiveWindowSize is four.



 AUTHORS
      XPilot was developed by Bjoern Stabell (bjoerns@staff.cs.uit.no) and
      Ken Ronny Schouten (kenrsc@stud.cs.uit.no) from the University of
      Tromsoe, and Bert Gijsbers (bert@mc.bio.uva.nl) from the University of
      Amsterdam.



 BUG REPORTS
      The product is seemingly stable, so bug reports are highly
      appreciated.  Send email to xpilot@cs.uit.no and we will see what we
      can do.  We merely ask that you remember to include the following
      information:


          o The platforms the bug occurs on
          o What kind of display you have (depth, color, type)
          o Which resources you're using.
          o The full version of XPilot (e.g. 3.0.9)
          o What the bug looks like (symptoms)
          o When the bug usually occurs

      We would also like to receive changes you do to make the code compile
      on your machine (we would NOT like to receive the whole program
      translated to K&R C, keep it ANSI :) If you don't have an ANSI
      compiler, there are several utilities which may help you de-ANSI-fy
      the code (unproto, unprotoize etc), but a better solution will be to
      install the GNU C compiler on your system.



 COPYRIGHT & DISCLAIMER
      XPilot is copyright (C) 1991-94 by the authors mentioned above.
      XPilot comes with ABSOLUTELY NO WARRANTY; for details see the provided
      LICENSE file.



 FILES
      /usr/local/games/lib/xpilot/motd        Message of the day.
      /usr/local/games/lib/xpilot/sounds      File containing the sound to
                                              sound-file mapping.
      /usr/local/games/lib/xpilot/maps/       Directory containing maps.




 GNU Public License 2.0 applies    - 23 -      XPilot Release 3.0: July 1993






 XPILOT(6)                                                         XPILOT(6)

                   Requires UDP/IP and The X Window System



 SEE ALSO
      xpilots(6)




















































 GNU Public License 2.0 applies    - 24 -      XPilot Release 3.0: July 1993