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Level-Editor
Usage: First of all you should visit the online
help, it will show you the following shortcuts:
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| F1 |
Online help Will show you a short version of this section |
| ENTER |
Select pexel This will show the pexel-screen to you. You can then select your pexel (8x8
Graphic-Object) by pressing ENTER again. |
| SPACE |
Place pexel Draws the selected pexel at your current coordinats. |
| PAGEUP |
Scrolls level 1 pexel right |
| PAGEDOWN |
Scrolls level 1 pexel left |
| NUMPAD+ |
Scrolls level 1 screen right |
| NUMPAD- |
Scrolls level 1 screen left |
| F8 |
Save level in final format This saves your level in a format that features smaller size. Levels saved
with this option can not be loaded into the editor again. Using this feature is only
necessary when you finished your work and want to put it into the next release, so it is
only for internal use (please do NOT mail me levels in this format!) |
| F9 |
Load level This loads levels of versions 1.0 and above. It will NOT load levels saved
with F8! |
| F10 |
Save level This feature saves your level in an uncompressed format (10129 bytes). You
normally should use this option when saving. |
| U |
Undo last pexel A simple UNDO function that erases your last pexel-action. It does NOT work
on macros. |
| P |
Play level Instantly starts your levels from the current location (it will not rescroll
to the beginning). Usefull when editing complicated jump'n run situations. |
| F2 |
Erase sprites from level will erase ALL levels in your current level. Unfortunately there is no way of
erasing standalone sprites. *sorry* |
| F3 |
Select level palette Giant Sisters features 3 different level-palettes belonging to:
1) skylevels
2) cave-levels
3) title-screen |
| INS |
Insert row into level will insert a complete row (25 horizontal pexels). All pexel behind the
cursor will be scrolled one pexel to the right. The last row of the level will be erased.
This feature is usefull if you find out that your design does not exactly fit where you
wanted it to be, so can add some more space. Note: There is no way of deleting a row (if
you really need it I'll add it). |
| SHIFT+[1..6] |
Place monster #1 Uses your current coordinats to find a suitable location for your monster. If
your monster is not able to fly the editor will take the nearest logical ground-position.
All monsters will go to the left at the beginning and will be moved everytime. Monsters do
not fall from higher locations (as in the original game). |
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